using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayCardGA : GameAction
{
    public EnemyView ManualTarget { get; private set; }
    public Card Card{ get; private set; }

    public PlayCardGA(Card card)
    {
        this.Card = card;
        ManualTarget=null;
    }
    public PlayCardGA(Card card,EnemyView target)
    {
        this.Card = card;
        ManualTarget=target;
    }
}
